Mansion Impossible is the first family orientated online game from The Panic Rooms. Solely played online, your job is to investigate the goings on inside the mansion.
Hello there spooky explorers! You heard of an abandoned mansion somewhere out in the woods and finally, you found it, mist rolls in across the grounds and the front gate slams shut behind you.
You are greeted by a strange but friendly ghost…Go say hi and start your adventure!
Mansion: Impossible is a fun ghost story without the scares. Designed to be suitable for the whole family, it does a great job of mixing easier and harder puzzles so that there was something for everyone. We found that their elements of the game we breezed through but others we did have to use some of our brain matter. The game play wasn’t too easy and gave us a fun experience. Sometimes we like a game that doesn’t overly tax us as long as the gameplay is enjoyable. This is what we found here. There is a nice mix of puzzles and these are a all in keeping with the overall theme.
A really well designed game and the graphics and puzzles give you the feeling that you are inside the mansion. There are some clever hidden illustrations that support gameplay and the visuals really add to the overall feel of the game. A really good fun hour for the family
Outside of the CSI range of games, this is probably our favourite Panic Rooms online game. Very much aimed at the whole family, we thoroughly enjoyed ourselves inside the mansion.
The Panic Rooms have been working hard to provide people with a range of games during lock down. We took on a very different type of game.
My Dearest Emily is the puzzle-filled tale of a young couple John and Emily who were separated during the Oklahoma land rush in the USA in 1889. Months go by and John sends his letters back home to his dearest Emily.
The game, as you’d probably guessed, is based around a series of letters that take you through a whole year. I guess, the idea of basing a game around a particular concept can have limitations to what you can do with it. Puzzles can only be created that you might find within the containment of a letter. Although the game does it’s best to vary the puzzles as much as they can, we found that many of them followed a similar theme. We also found that they were often labour intensive which slowed the pace of the game.
The story of this game is very different to any we’ve played before. It’s less of an escape theme and more of a love story which play out across the backdrop of American History. The Oklahoma land rush is probably something you know little about, so it gives you a bit of a history lesson in the process. The down side to this is there is a lot of writing. The game does a good job of offering an audio of each letter being read aloud by Emily but, as I’ve previously stated, it slows the flow of the game considerably.
The game is web based and uses the template of an old letter for each puzzle. There are some really lovely illustrations that make up some of the puzzles and the aesthetic of the game fits with the era. Our only gripe is that, at times, the font is tricky to read and the letter template is rather pixelated which lets it down at times. It doesn’t effect the overall gameplay though.
Although we applaud Panic Rooms for trying something a little different it didn’t quite hit the spot for us. We prefer a game with a little more variety and a little more pace
I love impromptu escape games and this was one of them. Being half an hour from The Panic Rooms and suddenly having a free evening it was time to play our first room at one of their venues.
It’s New Year’s Eve and Old Father Time – The master of the most powerful force of nature – has gone missing! Without him, the clocks won’t reset at midnight and the sands of time will run out – permanently!
The effects have already started – the forest creatures have started turning to stone, and in 60 minutes, the waves of time will cease to ripple and the rest of the world will follow suit! Start a new chapter and work together to explore a beautiful tree cabin straight from the pages of a fantasy novel to discover the secrets inside. A mystical fairy tale escape room awaits where time is more important than ever!
The Game Center’s around a storybook, one that cleverly helps to tell the story you are playing out. Not only does it do a great job at immersing you in the story, it also helps to show the amount of progress you are making through the game. The game is a mix tide of linear and non linear and flows beautifully. There are several aha moments and nothing within the gameplay feels forced or out of place. The puzzles are wide ranging and, as the website states, fairly accessible for children aged 8 and up. There is a frustrating sound puzzle but once you take a step back and take it in it becomes less complicated than you first think. The room provides a countdown clock and both audio and visual clues. If I was to give one piece of advice, don’t overthink things. Often the answer can be as simple as it first seems.
The room real feels like you have entered a fairytale. The decor is perfectly themed and really well done. The nice thing about the room is that, although the theme is thorough, there are distinct areas that work beautifully together. The decor does a superb job of immersing you in the world your are playing in. We really struggle to fault it. If we were nitpicking, there is one prop that can move (although it shouldn’t) and reveals a large selection of wires and extension plugs. It didn’t ruin the game in the slightest, we were worried we might have pulled out something important in the game. Thankfully we didn’t! A beautiful room and one that it perfectly tailored for families.
If you are looking for a game for the whole family this is a perfect one to play. There are puzzles for all ages and the family can really enjoy this together. Puzzles are not overly difficult and it’s a very fun and entertaining hour.