Posted in Break Escape

Nerve Klink – Break Escape

Game 3

Having previously played Boiling Point at Loughborough’s Break Escape it was a return visit to take on something completely different, their horror room, Nerve Klinik!

Let me start this review by saying that I have worked in the scare industry in the past. I’ve had the privilege of creating plenty of jump scares so I was apprehensive of whether or not an escape room can really be that scary. After all, they can’t turn you into a quivering wreck and halter your escape…… or can they? After all, its the only game at Break Escape that requires you to sign a waiver before entering.

THE STORY

Your friend Sarah Jones had been looking into a way of making quick money and decided to take part in an experiment for a new drug at Dr Greuber’s clinic. Since Sarah left you haven’t heard from her so have decided to head over to the clinic to check that everything is okay. Upon entering, it’s very clear that Dr Greuber doesn’t run a normal clinic! He doesn’t appreciate unwanted visitors and is said to have laid traps around his workplace to gas potential victims if they aren’t clever and brave enough to escape within 60 minutes!

THE GAMEPLAY

Well, the atmosphere begins before you even get into the room. Ally, our games master for the day did a fantastic job at building up the story and putting everyone on edge before you even get in. We were a group of 4 this time and one of us was clearly showing their fears as Ally brilliantly terrorised them for the entire hour! With such an effective build up, you know that you are going to be in for an hour of real fun.

The game is a mixture of puzzles and all of them fit perfectly with the theme of the room. There are some really unique problems to solve and all of this happens while Dr Grueber makes his presence felt. One of the things I love so much about this room is that because you are so focused on solving your problems, you often forget that he’s around and therefore his appearance can often be a surprise. Not only, because you are focused, but also because he can appear from literally anywhere!

The other positive of this room is its size. The room is big enough that your group can feel separated and isolated, particularly if your group is small. There are times where the group may need to too and fro from different rooms in order to collect items you may need. Some of those items often seem like set dressing until later in the game. There is also a really unique element that helps to expand the games space and will truly offer a terrifying moment for at least one of your team. I can still hear the scream!!

The games puzzles are so well designed that it takes some time before you begin to realise that everything you’ve been doing through the games leads to one big meta puzzle finale. By that point, much of the group had been terrified enough for their brain to be scrambled and we need to take a step back, restock and try and solve it again. It brings the game to a really satisfying conclusion.

With this being a horror room, the game play is slightly different to the way you may find in other rooms. Where as non-scary rooms often allow you to play out your game with trial and error, Nerve Klinik often pushes you through the game. The good thing is that this in no way takes away from the enjoyment, the fun and the fear.

The room uses two clue systems. The first, an evil spirit who will play with your mind while throwing obscenities at you. Part of the fun is throwing them back (the game is 16+ for a reason). This adds an element of humour in the game that perfectly juxtaposes the fear. The second system is totally unique and couldn’t fit more perfectly into the game if it tried.

THE DECOR

It’s clear that the owners of Break Escape have meticulously planned the design and set up of Nerve Klinik. The game’s look combines the grotesque and the sinister perfectly and the two main game areas compliment each other so well. One, brings the clinical macabre world of Dr Grueber to life while the second brings a pristine, sinister feel to it. The use of lighting, sound and room decoration add to the atmosphere of the room and puzzles are intricately sewn into its environment. This all adds to the unsettling feeling you get throughout the game.

OVERALL

This is a truly great experience with enough scares to keep you on your toes. Some people talk about the scariest escape rooms in the UK and Nerve Klinik is often mentioned and with good reason. There is enough in here to scare even the most hardened individual. After speaking to our GM after the game, a handful of people have apparently wet themselves and it’s not uncommon for people to quit the game before it has finished. The escape room elements doesn’t suffer at all with the puzzles and scares going hand in hand. The only question is, are you brave enough to book appointment with Dr Greuber? Escaped 58:42

Theme *****

Decor *****

Gameplay *****

Difficulty *****

Overall *****

Posted in Break Escape

Boiling Point – Break Escape

Game 1

Loughborough’s Break Escape is the location for our review today. Boiling Point is one of 4 games they have at present and is by far their most mentally challenging game.

THE STORY

You and your team are tasked with defusing a bomb planted deep inside a police station. Hold your nerve, be patient, but also react quickly to make sure Boiling Point doesn’t get the better of you! You must hurry before time runs out and find the evidence to make your escape.

From the very moment you arrive at Break Escape, it’s clear that they take this business very seriously. The quality of the customer service and game play is next to none and we left feeling like we had been given a complete experience from beginning to end. We played the game as a team of 6 and the nature of the game meant we were all busy for the whole time. We found our groove and each person settled into a role that ultimately helped us all escape.

THE GAMEPLAY

The one element that I enjoyed about Boiling Point is that there are two parts to the escape. Getting out is one thing, but getting out alive is another. You have to successfully complete two objective overall to escape and there is a very satisfying feeling as you gather everything you need that you’ve collected along your journey.

As I mentioned previously, this is a very mental room. There is a huge amount of thinking and, although there are several types of puzzles, much of it requires you to piece together a lot that you have collected in order to make a successful escape. There are some real ‘aha’ moments in this room and there is great use of one room triggering another, making it more interesting as you travel from different locations within the police station. The room uses humour really well but sometimes you have to search for it. The clue system for the room, using an office computer, also brings a unique experience. I think it varies depending on the GM you have but were certainly provided with a few good laughs.

THE DECOR

With it being set in a Police station its very difficult to make it look whimsical and large scale. What Break Escape have done is create something that looks authentically like a police station. All of the props and furniture suit the theme perfectly and really make you feel you are in the real thing. There’s some props in the room that you are more than welcome to wear that even make you look the part.

OVERALL

A real solid escape room from Break Escape. The overall theme and game play were excellent and, although a difficult room, allowed us to feel like we made progress and didn’t stand around with nothing to do. If you prefer something that will challenge you mentally, this is definitely the room for you. Escaped in 52:49

Theme *****

Decor *****

Gameplay *****

Difficulty *****

Overall *****