Posted in Journal 29

Journal 29 – Revelations

Puzzle Book

It’s been a while since I played the first Journal 29 but with a little more time on my hands it was time to delve into part two, Journal 29 – Revelation.


The Story

A top secret excavation did not bring any result for 28 weeks.
It was on the 29th week that something unexpected happened.
The team disappeared and the only thing that was left behind was their Journal.
You must solve the riddles in order to solve the mystery.


Before you continue reading, if you’ve not yet played the original Journal 29, this is the place to start. Although it not essential that you do this, it’s always better to approach it in the chronology that they are written. You can find my review of the first book here

The idea behind book two is principally the same, solve the clues to unlock the mystery of the excavation team. With this addition, there is far more of a story element compared to the original. This does mean that the book is a little more cohesive but I found that there was more story than the book really warranted. Small paragraphs to give you an update were fine but I found I skipped much of the lengthy prose as it wasn’t relevant to anything that was being solve. The only caveat to this is the story that unfolds in puzzle pages. Due to the addition of around 20 story pages, the book does suffer from having fewer puzzles than the original. There are around 10 or so less. What the story does do though is tie up the adventure nicely.

So, what about the puzzles themselves? There are some genuinely great puzzles in the book. I found that this one required a little more outside knowledge than the original and if you didn’t have any technology available to you, you would get very stuck, very quickly. Some of the puzzles require access to the Journal 29 website and access to the all important keys also come from their too. Although I found that some of the puzzles in the original were a leap of logic, there was a far greater number here that required you to be able to pick things up without any signposting. The advantage is that Journal 29 has a forum with hints and tips and on the whole, if I had looked at the page blankly for some time, a couple of simple hints would get me back on track but, there were a couple where I wouldn’t have got the answer in a month of Sundays. There was one particular puzzle that required multiple steps to get close and it’s unlikely many people will get this without any help. The puzzles were good but I felt were weaker than the original.

The book is still a lot of fun to play and can be done by multiple people. If you have more than one copy, it’s also something you can collaborate on with others that might not be in the same household as you. If you want an escape room puzzle fix with your normal escape team then this would work really well

Overall *****