The second of our double bill at Extremeescape came with a tinge of sadness as it would be our last until they build some more. The final game we took on was the second they built, The Lost Tomb
Your team of adventurers & archaeologists, enter an abandoned gold mine in the heart of the Mexican mountains, your mission is to find the hidden gold. Legend says that the holder of the hidden gold of El Narangel will find the Lost Tomb. The miners left subtle clues & hints, if you use all your skills you may find the hidden gold and ultimately the Lost Tomb but be careful, the miners won’t give up their gold easily.
The Lost Tomb is a very difficult one to explain. It’s a non-linear game for the majority but even so it feels like you are playing it in a linear style. In fact, during conversations with the owners, they commented on the fact that many teams will play it like a linear room. The game play is varied. There is a wonderful mix of physical, logic, observation and word problems with a few tricky numbers puzzles thrown in for good measure. The room has a real sense of progress and it’s clear from the outset how well you are doing in the room, or so we thought…
The first part of the game gives you a clear indication of how well you are doing. We felt we had made slow progress due to the amount of time it took us to collect everything we needed and make our way into the second part of the game. It turns out that, with a few clues, we hadn’t fallen behind at all and the game spends a disproportionate amount of time in the spaces. If I’m going to be picky, the final space is so fraught and frantic, you don’t always spend enough time taking in your surroundings. We played the room as a 2 but there is more than enough in the space to occupy a much bigger group than us. This would allow you to begin to complete multiple puzzles at the same time. It will also allow you to search more effectively than we did.
The game also brings the Extremescape sense of humour. Some of the puzzles have you shaking your fists at the creators because they are deceptively simple if you take yourself out of the norm for an escape room. One in particular goes against all escape room conventions but in a fun kind of way.
Just like every other space, The Lost Tomb decor is superb. In fact, twice as superb as it brings together two completely different themes and molds them together superbly. The game, as it suggest, takes place in an old mine and the old stable building the game is housed in gives a real feel of a mine, to the point that the creative design uses the building to its fullest. There are several large set pieces that work beautifully and automation is used really well in the space. The authentic look of so much of the room and they way you have to interact with it at times really adds to the immersive feel of the game. Extremescape have really created something, once again, that throws you into the middle of something really fun and creative. One of the pleasing parts of the game is the way in which you are actively encouraged to interact with the space. I loved the ways spaces were revealed to us and, on one particular occasion, how we had to reveal it ourselves in an really fun, physical way.
There is no doubt that the way the game has been designed has meant that the game oozes authenticity. Props and decor come from the era and locations appropriate to the setting. If I am going to be picky, this can throw in some red herrings. There were a few occasions where we come across a set of numbers that we thought would unlock something but they were part of a props design and weren’t useful at all. Some couldn’t be helped but some, with some work, could be removed. As I said, this is a minor issue but one that some people who aren’t a fan of misdirection, accidental or not, may be irked by.
Another wonderful game by Extemeescape. It’s clear that they have learnt over time and having played all of their games there is clear development from Pirate Ship to Lost Tomb and ultimately Vikings. This is truly a 90 minute game. I dare say that very few will complete this in less than the standard 60 minutes unless they are a large VERY experienced group. It’s safe to say that Extremeescape don’t build easy rooms but no matter, they are all worth playing as they are examples of some of the best in the country. Please build more, we are dying to see what is going to come next!
Escaped: 78 minutes