Posted in Escape Leicester

Witchcraft and Wizardry – Escape Leicester

Game 2

Before we could begin to attempt to Escape from Escape Leicester we had to find the place. Located in the centre of the city, it doesn’t have a big grand entrance to advertise you’ve arrived, instead it is situated on one floor of an office block. We were there to play their magic themed game Witchcraft and Wizardry. This was a trip for my wife’s birthday. With her being a mad Harry Potter fan, we thought this would be a good game for the 4 of us to play.


Having graduated from the school of witchcraft and wizardry, you’ve suddenly been brought back. Only this time, you sense something sinister at work. The professor has gone mad. Mad with power. You’ve been sealed inside the room and within an hour he will extract all magic from you. Stripped of your wand and powers, you must use your wits to retrieve your wand and escape before you lose all magic forever.

We arrived to a friendly welcome at Escape Leicester and it the host was very chatty wishing my wife a very happy birthday. They asked how many rooms we had done before and where these were and seemed genuinely interested in our experiences. The venue seemed strangely quiet for a Friday evening so we had plenty of time to get ourselves organised before we went in.


The game itself has a good variety of puzzles and on the whole these are themed to the idea of witches and wizards. Although we found the puzzles to be good quality, we sometimes found that puzzles didn’t always help us progress in the game and we had to ask for a clue in order to work out a next step. There are a couple of puzzles we felt were thrown in because they helped the game progress rather than being in keeping with the theme. We’ve found this can often be an issues with franchised rooms. rather than being created by the owners, they are run by a franchisee whose passion hasn’t always gone into making it.

Clues for the game were delivered by a screen built into the room. I prefer there to be a little more invention in the way a clue may be delivered as the screen didn’t real fit in with the theme. You were also required to dance for a clue. I’m all for making a fool of myself and don’t have an issue with doing a silly dance but for me the GM should be keeping a closer eye on the game in order for clues to be offered rather than waiting until we dance. I fear the GM may have been running multiple rooms as it often took some time for the clue to arrive. This also felt it took away a little from the theme.


The theming of the room was really well done. It certainly exuded witches and wizards but it’s not an homage to Harry Potter. There was some nice touches and the room hid some of the mechanics of the game very well. I felt that time and effort had gone into the build by the owners of Escape Leicester and every space was packed with details.


A good escape room although I’d think about visiting other companies in the area before returning to do another of their rooms. The theming stood out but was a little let down by the game play. The story of the room also felt a little shoe horned as much of the game didn’t really reference the professor. Escaped 57:22

Theme *****

Decor *****

Gameplay *****

Difficulty *****

Overall *****