Part 2 of our evening and the rest of our team arrives for our next game, Operation Magnus. It feels a bit of a milestone too as this is game 30. For this adventure, we are heading back in time to World War 2.
The year is 1942, World War 2 rages on. You are an elite spy deep undercover at the operations bunker of the infamous splinter cell group known as SPYKE. The group has reached an agreement with the mysterious Magnus, an aerospace engineer, and he has agreed to develop a new super weapon that could change the tides of war and leave devastation in its wake.
After months on a covert operation an assault on the base has left you free to finally gather the intel needed on the inner workings of this weapon and ascertain the technology for the allied forces.
Your only line of communication is a fellow agent who has been placed amongst SPYKE’s ranks for this very moment, they will be on hand to assist you throughout the mission but must do so without blowing their cover.
This could truly be the turning point of the war; The Allied forces, the Resistance and even the fate of the world, rests on your shoulders.
I don’t think Escapologic’s underground venue could have ever been more fitting than for Operation Magnus. This game feels very much like you are on a genuine mission to divert the missile heading for London and therefore feels less like an escape room and more like a genuine reality. Gameplay in the rooms flows beautifully and although it took us a little while to work out the initial starting point, once we did we found that the game suited us down to the ground. Once again, as we expect from Escapologic, puzzles has a very physical bent but there is a really nice mix of logic and observational puzzles too. Communication and teamwork is vital, particularly for one puzzle, but the room could still be done as a two. There are so many aha moments in the game and clever touches that bring a smile to your face. Puzzles are perfectly spread and every single one is in keeping with the game’s theme. It was a genuine joy to play and we felt privileged to have been able to participate in the experience.
Sometimes games can have a great theme and puzzles but the story gets lost. Not here. Every single element of the game links perfectly to the story and mission you are completing. There is very little in the way of red herrings and the signposting in the room is superb. It may just be that we clicked with the room but the flow was so good that we didn’t need a single clue from our GM, Alex.
Gameplay here isn’t particularly difficult but the puzzle level is enough that there will be points where you will have to pause and think or even have to take in a puzzle more than once to find it’s solution. None of the answer require any real leap of logic and the puzzles in the game are fair. I cannot emphasise enough just how much of a joy this game is to play. It’s 60 minutes of unadulterated fun. You know a good game when you can still feel the excitement you felt playing a few days later, while writing a review. The game play won’t just appeal to experienced players but would be a challenge for newbies too. You MUST play Operation Magnus.
As I’ve already mentioned, Escapologic’s Leicester venue couldn’t be more perfect and, as usual, Escapologic have done a superb job at immersing you into a World War 2 environment. Every prop, detail, and puzzle couldn’t have been more authentic. In fact, so much of the room takes genuine artefacts from the era and re-purposes them to become part of the experience. And if they weren’t from the 1940s, Escapologic have made every attempt to make them look like they were. Forget being in Leicester in 2020, here, there is no question you’ve just returned to 1942!
Operation Magnus has certainly made it’s way into my top 10 escape rooms. The game offers a level of difficulty that doesn’t tax too much but replaces it with ladles of fun. There’s nothing like the feeling of escaping full of adrenaline from such a fun silled adventure. It’s one of the those rooms that makes you want to dive back into another game straight away and play more. Luckily for us, that exactly what we had planned!
Escaped: 35:35 with no clues.
Note: we didn’t not pay to play this game but it did not alter our review.