Posted in Extremescape

Viking – Extremescape

Game 19

Since playing Pirate Ship we’ve been itching to go back to Disley and take on their other two games. When your wonderful wife books both games as a surprise for your birthday, you know its going to be a good one!

THE STORY

You have entered the Kingdom of the Viking Gods & you are sat in the House of Thor 

In an attempt to prevent Thor’s succession to the throne of Asgard, Loki, Thor’s menacing brother, has stolen & trapped Thor’s weapon in the golden rings of Aesir.

The ice giants have got word of this, and they know Thor is helpless to protect the human race without his enchanted war-hammer. The giants are on there way, there mission to defeat Thor and destroy earth.

You must find the Gods and return them to Asgard as they will help you in you quest.

You must find the thunder hammer and put it in the sacred place to create a storm like no-one has seen before.

You must release Thor’s Hammer from the golden rings and return it to Thrudheim where it belongs

If you fail you will be the first to die

THE GAMEPLAY

After only playing Pirates Ship, we knew coming to Extremescape meant we were in for a challenge. None of there games are classed as easy and Vikings is no different. This is the smallest game they have with regards to space but what they do with it is truly remarkable. As we have come to expect, the games are a fantastic mix of logic, observation, maths and physical puzzles. Each of these fit perfectly within the realm of the Vikings and nothing at all felt out of place. It is also one of the funniest escape rooms we’ve played to date. The use of humour in this room is brilliant and there are several really laugh out loud moments. Some puzzles even put people in unique positions, places I don’t ever remember seeing before. The game flows really well and although not a linear game, feels a lot like one with many things helping to lead to another. There is also a very clear way of understanding your progress through the game. The beauty of Viking is that the game is fully automated. It means there are many, many, many moments in the game were an action creates a reaction. With not one padlock in the whole game there is a chance to create some beautiful moments and these are endless. We found ourselves working through the room, trying to discover what could activate something we know we still needed to use. It meant a different way of thinking to those rooms which contain more you have to physically manipulate to move on. The ending of the game is simply sublime. It may have contained some maths (not my favourite kind of puzzle), but the physical element of it more than makes up for it and the magical finale is worth the price of the room alone. We played the game as a two and found there to be an abundance of puzzles. Being non-linear meant we could split up on occasion. Larger groups would be able to tackle even more in a shorter space of time.

DECOR

Walking into Viking was like walking onto a film set. The room immersed you into the environment perfectly and it was clear that some real research had gone into the creation of the room . This not a game that has been thrown together and the decor not only complimented the space but also hid anything that you didn’t need just yet. The rooms transformation towards the end of the game is a stroke of genius and, without giving too much away, managed to transform the space totally. The room definitely has that wow factor as you cross the threshold and there isn’t an inch spared without detail. It’s a truly remarkable feat.

OVERALL

Extremescape have created another truly immersive experience. There is a reason they are seen as one of the best in the business because every minute you play their games they are a joy. They could have easily kept this as a 60 minute game but the additional 15 minutes gives you just enough time to take in the visual feast that is such an amazing game.

Escaped: 61 minutes

Theme *****

Decor *****

Gameplay *****

Difficulty (main game) *****

Overall *****

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