Having only been open a week, we were invited to take on both the Tulley’s rooms at Hatton Adventure World. First off for us was their pirate theme game, Mutiny.
It’s the year of our lord 1672, and you be right in the height o’ the golden age o’ piracy…
After years of sailin’ the high seas, you and your crew have succeeded in your fair share of ambushes, and as a result – your ship is teamin’ with bounty.
Yet you’re still suffering beneath the cruel wrath o’ Captain Starling – a notoriously bloodthirsty buccaneer, and your shipmates have decided you all shall take matters into your own hands. After all… you fought for the gold, so the gold is yours for the taking, aye?
Once the old seadog has retreated to his berth for the night, you make your move. Get in, get the treasure and get out. You won’t have long before he starts to stir – and Starling shows no mercy to ANY soul…
Where do I begin? There is a lot to play here. The room is full of puzzles and there are a huge variety of them. This room is very physical and requires you to visit a pretty big space. Not only that, it requires you to visit each one more than once and at times, this meant having to remember which part of which room we still had to complete. There is a huge variety of puzzles in Mutiny and each of them will cater for at least one person in your group. Some of the puzzles in the game wouldn’t look out of place in the Crystal Maze and their co-operative style means really working together as a team to make progress. We found communication to be key. There are several multi step puzzles that require you to keep tabs on your team mates to make sure you’ve not been over something someone has already done and there are times where you really could end up a long way from each other. Now, the rooms website does state that it’s a room that can be done with a minimum of 2. While there is no doubt a fit and agile couple could complete this, there is a serious amount to get through for two people. I would suggest a minimum of 4 people would certainly make this room more feasible. We played as a 6 and I can say that I only really saw part of the room. In fact, I’d go as far to say that I could go back and play again, avoid the puzzles I solved this time and enjoy it just as much by completing something different. There is at least one puzzle in here that would certainly be easier with more than one pair of hands. Our clue system, a very friendly parrot named Polly, squawked a couple of times to keep us on track but we managed to complete the room with very few clues.
With regards to this review, the room is still being worked on and I’m sure there are things that will be tweaked over time. We did nearly reach the outcome of one vital puzzle quite early on only for Polly to tell us to leave it until later. I guess, this didn’t cause us an issues but putting these items early on in the game may result in this being a regular issue.
The quality and size of the puzzles were phenomenal. It meant that they felt pretty epic and gave a real sense of satisfaction. The beauty of the game is that you do feel a sense of achievement almost immediately. With some rooms you can be stood around for 5 minutes without really feeling you’ve got anywhere. Not here. In Mutiny your progress is almost immediate and there wasn’t a single point that we felt we were clueless in how to proceed. It did mean an element of self control though, something we lack a little of. Your intro briefing happens in the room itself. Our wonderful host, Anna, made it very clear to us that we couldn’t start until the intro video has stopped and the timer has appeared on the screen. This is so hard when you can see some much around you that you know you need to grab. It can mean that you don’t always concentrate on the story being told and means that the point of what you are doing gets lost a little.
This is hands down the most stunning room we’ve ever played. It’s clear that no expense has been spared in its creation. Immersive doesn’t seem to do it justice. I forgotten how may times one of our group squealed in excitement or shouted ‘wow’ in amazement. You genuinely feel like you are in the world of pirates and not in a building in the middle of the Warwickshire countryside. Every inch of this room is themed and to the highest spec possible. Many rooms try to claim of “movie quality” set but this really is. Every prop is appropriate and ever puzzle is in keeping with its environment. It is going to take a lot to find a better themed pirate room in the UK in my opinion. Just wow!
Potentially our favourite game to date. The level of details, the gameplay and the puzzle content is the perfect marriage and creates a fully immersive, enjoyable environment. This is what as escape room should be about. Fun and engaging and a feeling of value for money even if you escape well under the time. It’ll provide a challenge for beginners but a really fun ride for enthusiasts. Today, we’ve been spoiled!
Escaped: 37 minutes
DISCLAIMER: We did not pay to play this room but this in no way affects our opinion of the room.